Explicit oriented quadrilateral in media-pixel coordinates.
Unlike Rect, which stays axis-aligned, these four vertices may describe a
rotated rectangle or another convex quadrilateral. Order is clockwise in
media space, starting from the box's local top-left corner (its top-left
before any rotation was applied). A producer that only has a mask and wants
an oriented box must compute this quadrilateral itself; nothing in
supervision-js derives one from mask or polygon geometry.
Explicit oriented quadrilateral in media-pixel coordinates.
Unlike
Rect, which stays axis-aligned, these four vertices may describe a rotated rectangle or another convex quadrilateral. Order is clockwise in media space, starting from the box's local top-left corner (its top-left before any rotation was applied). A producer that only has a mask and wants an oriented box must compute this quadrilateral itself; nothing insupervision-jsderives one from mask or polygon geometry.