Why the playhead is moving. A hand on a timeline keeps feeding positions, so
the runtime reads their direction and speed to decide what to prepare next.
A jump produces one position and no motion to read, so prediction from the
positions around it would be prediction from a gesture nobody is making.
Why the playhead is moving. A hand on a timeline keeps feeding positions, so the runtime reads their direction and speed to decide what to prepare next. A jump produces one position and no motion to read, so prediction from the positions around it would be prediction from a gesture nobody is making.